"Liberty! Equality! Eclairs!" The glorious revolution has done away with tyranny! Now you and your friends make up the Revolutionary Committee, overseeing justice throughout the land. Still, now that the queen's gone, it would be a shame to let all that cake go to waste...
Become the first among equals by amassing honour! Become happy by amassing cake! Send your friends' pawns to the guillotine! First to forty cakes wins!
Each player starts the game with a set of voting cards, three pawns, three medals of honor, and some cake. Each round consists of a series of elections, from the Head of Committee to the Food Inspector. Each vote, after negotiating, bribing, and pleading, is simply a matter of each player secretly choosing a voting card of the player they wish to vote for. Each player’s votes are multiplied by the number of pawns they have, and whoever is the Head of Committee will break any ties. Importantly, once you’ve used a voting card, you cannot reuse it until you’ve played all your cards, demanding shifting allegiances throughout the game.
The first vote of the round determines the Head of Committee, the official tie-breaker. Soon thereafter players determine the Enemy of the Revolution, who must place one of their pawns on the guillotine, immediately and potentially permanently reducing their voting power. Next, players elect a Guillotine Operator, who decides whether or not the pawn on the guillotine is executed or spared. Once settled, a Secretary is elected to divvy out cake and generals to the players, one card per player. But before these cards are taken, the players elect a Food Inspector who may, at the cost of a medal, declare all cake unsafe.
Throughout the game, players will accumulate medals, generals, and cake. Fewest medals make you the Enemy of the Revolution, but the player with the most Generals is immune to such accusations! Any player can spend their Generals to force a re-election or simply choose the winner of a vote. The game ends when one player reaches 40 or more cakes, a player has their last pawn executed, or the deck runs out. The player with the most cake wins!
The cakes and generals are drawn in a cartoon style which keeps this game about executing people a light feel. When you look at the inside box of the box it give you a picnic feel and that struck me as odd. My biggest problem with the components is that the guillotine does not fit in the box and i have to take it apart every time i play.
This game is really odd. You have the first couple rounds where you are figuring out who you are going to execute via the voting mechanic and the last two rounds, after you have killed someones pawn with the guillotine you then elect a secretary who distributes... cake and generals....but oh wait the next round is the health inspector who when voted in can deem all the unsafe and take it all back. To me it was almost like two separate games. Figure out who to kill, then eat cake (or not). I understand what they were going for with this game, but it was just too all over the place for me. I think if it was a voting game about the french revolution OR a voting game about distributing cakes that would be fine but for me they do not work well together.
The Gentlemen Blogger
Jim is a lifelong gamer. He will play any game at least once. You will see a wide variance in the games he reviews.
Halden is our war game correspondent. He is on the front lines for skirmish game reviews.
Chris Globus is the newest member of the blog team. He is on a personal quest to fine tune his collection at all times.