By Kate Thompson
I’ve been thinking about discussing Keyforge since it was announced in August 2018. I have long been passionate about Magic: The Gathering, so any collectable card game piques my interest. So far, the only other card game that has gripped me in the way Magic did is Hearthstone. But I was so hopeful that Keyforge would.
By Kate Thompson
I may have mentioned this before, but Terraforming Mars is one of my favourite games. Ever. It should come as no surprise, then, that I purchased the new Prelude expansion as soon as it came out. I’ve played it several times since, and now I would like to review it for you!
By Kate Thompson
Last time I posted, I started talking about digital implementations of card games, and I’m going to continue that today by talking about Hearthstone. From my perspective, Hearthstone is already quite popular, so I hope you have already played it. But, if you haven’t, I hope you’ll check it out after hearing why I love it!
Hearthstone is one of my all-time favourite games. It’s slightly different than most of the other digital games I will be discussing in that there is no paper version of this game -- it’s fully digital. However, I have found it to be an extremely engaging card game, and I believe that it is a really great example of what a high-quality game app can be like.
Review by Jillian Schmett
Hey Everyone! This week I wanted to share my thoughts with you on a game that is currently on Kickstarter, Crazier Eights: One Thousand and One Nights. Designed by James Gray and with illustrations from various artists, this is the latest version/theme in the successful series of Crazier Eights games. It’s a standalone game that can also be mixed with previous versions if you choose.
If you’ve played the classic card game Crazy Eights, you already basically know how to play. The game is played with 52 cards that each have a color and suit assigned. Cards also have artwork by various talented artists that is, for me, reminiscent of Magic: The Gathering cards. The biggest difference between the classic version and this one is that each card has text that will affect the gameplay. Event and Asset cards will allow you to do things such as discard an extra card or force your opponent to draw cards. The first player with zero cards left in their hand wins.
The game plays in 10-30 minutes, depending on the player count and how familiar you are with the card abilities. It is a great entry level card game, especially for people who are familiar with Crazy Eights.
Believe it or not, I have actually never played Crazy Eights, but I have played other similar games and was able to pick up the rules to this one very quickly. It would be a great game to play with kids who are starting to move on from basic, simpler games, into some more complicated things, the caveat being that there is a lot of text to read on the cards so they will need to have good reading skills and the attention span to want to sit and read each one. This is also a great game to take with you on the go. It fits in a deck box and doesn’t take up much table space.
I found the abilities on the cards to be interesting and well balanced. Each game we played ended up being pretty close. Another nice touch is that each artist is credited at the bottom of the cards featuring their illustrations.
If you like games such as Uno, Skip Bo, and obviously Crazy Eights, this game is definitely worth checking out. At around $14 (with other pledge level options available) it is also a reasonable price point.
By Kate Thompson
Do you love your mobile device? I do, too.
Do you love card games? I do, too! It’s like we were meant to be best friends!
This is the first in a series of posts I’ll be doing that focuses on digital board gaming. I’ve been aware of digital implementations of board games for some time now, and have been a fan of video and mobile gaming for even longer. Mobile gaming is getting more and more advanced and competitive, and the selection available is huge! Hopefully, this series of posts will help you find some new high-quality digital games to keep you entertained when a full-on traditional board game isn’t convenient.
Today I’ll start talking about my favourite card games, and I will give a brief review of the digital implementations that exist for them. This genre is one of my all-time favourites, I have always gravitated towards it. I have spent a large proportion of my gaming time on card games. I may not be qualifying for the Magic Pro-Tour, but I do have a good understanding of the strategies and mechanics that make a card game work!
Read on to hear about the digital implementations of Magic: The Gathering that I have tried!
by Globus the Elder
“It is not these well-fed, long-haired men that I fear, but the pale and hungry-looking.” – Julius Caesar
By: James Freeman
What is it about Edgar Allen Poe? Despite leaving this world more than 150 years ago, his stories stand the test of time and haunt us to this day. He's inspired and influenced Sir Arthur Conan Doyle, George Bernard Shaw, H.G. Wells and many others. his likeness in comic books, albums, films, television dramas and even computer games, and yes board games.
Reviewed By: James Freeman
Anyone who knows me knows that my dream vacation is Japan. I have a mild obsession with... well all of it. The technology, the breathtaking scenery, some of the pro wrestling leagues and weird T.V. shows, Even the Bboys. When I see a game from Japan or about Japan, I'm in with no hesitation.
In Seikatsu, players take turns placing tiles into a shared garden area, with each tile showing a colored flower and colored bird. Players initially score for groupings of birds as they place them (if similar birds are adjacent, then you score for all touching birds). However, at the end of the game, they score for rows of flowers and only for the rows of flowers that exist from their perspective, i.e., that are viewable as lines from where they sit at the game board.
Written by: James Freeman
If there is one thing I can say as a stone cold fact, it's that games featuring I.P.s have dramatically improved over the last couple years. With that in mind, I present death note: confrontation.
Deathnote is a Japanese manga series written by Tsugumi Ohba and illustrated by Takeshi Obata. In the game, the mysterious killer Kira has managed to take another life. Baffled by Kira's ability to strike anyone, anywhere seemingly, Interpol has called in the legendary detective "L." Now the cat and mouse game begins: L must feed Kira specific targets to deduce Kira's location, and ultimately his identity. Meanwhile, Kira continues to enact his supernatural brand of homicidal justice, racing toward completing his list and disappearing without a trace.
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