by: Globus the Elder
“Everybody ready to say goodbye to our solar system?” – Cooper
Welcome to Gloomhalden!
My intention and goal for this series is to give an overview of the world that is included in Gloomhaven’s box, not a deep review or detailed session reports but stories from the road. I don’t intend for this to be a tutorial for you to learn every little mechanic and explain every rule (I will miss and break many myself) but I want to give you a taste of what it is like as we wind our way through Gloomhaven scenario by scenario.
So firstly let’s take a minute to take an overview of what we are getting into. Gloomhaven is the brain child of designer Isaac Childres, It comes in a giant box that weighs in at 20 lbs. The game is a cooperative campaign where we will play the role of fantasy heroes killing monsters and claiming gold in a variety of scenarios. The system is an interesting hybrid of euro style card play, dungeon crawling battles, D&D style storytelling and character development, and legacy game elements. This combination and grandiose scope had all the potential of being a jumbled mess but what comes out of that box is a riveting and well-tuned game.
The contents took me over 3 hours to punch and sort into Plano boxes (thanks to BGG user RyanH for his YASS system) which is crucial! Whether you use this system, or sort with baggies, or buy a laser cut solution I HIGHLY recommend a good storage solution to aid setup and tear down. This may sound overwhelming but once all the grunt work was done learning and teaching the game system was fairly painless and the well organized rule book makes looking up rules and symbols pretty simple.
Now let me introduce the players…
We are The Committee, a group of gamers of varying experience and varying ability who will be assuming the roles of mercenaries seeking fame, fortune, and glory.
Han the scoundrel hasn’t seen a room full of monsters she wouldn’t charge into and start throwing knives.
Korg the Cragheart our jack of all trades comfortable in the front lines and hanging back bailing out his partners.
Vyl the Mindthief damage dealing and rat summoning is his game.
Leroy the Tinkerer the brains and main support of the group, calling plays and healing us up.
This gang of misfits will venture forth to explore what this box of goodies is offering and will do so with laughter, curiosity, and the occasional rules flub. So join us as we explore Gloomhaven.
Review by: Jillian Schmett
Hey Everyone! This week I got to play Escape Team, a print & play, interactive escape game designed and self-published by Sarah-Carina and Fabian Hemmert. I love, love, love escape games and was excited to get the opportunity to play and review this one. So far I’ve played all of the Exit series, 2 of the Unlock series, 2 of the Escape the Room games, Escape Room the Game, and 1 real-life escape room (like I said, I just love them!). So how does Escape Team hold up? Read on to find out! *This review is SPOILER FREE*
By: Globus the Elder
" Is this going to be a standup fight, sir, or another bughunt?" - Hudson
By: Kate Thompson
Hello! Welcome to my first blog post. I've prepared a beast of a post for this momentous occasion... One that should give you a pretty good idea of the kinds of games I enjoy!
I’m a game mechanic junkie. I will always remember when I first learned that a board game could be something other than rolling a die to move or drawing a random card.
The first game I loved was Agricola. On my first play I was utterly confused, but at the game’s completion, a realization dawned on me. All the game’s mechanics came together, and I suddenly understood how it was supposed to work. I wanted to play again immediately, and not just because I wanted a pet boar for my farmhouse, but because I wanted to see what I could build with my new understanding of the game’s mechanics.
Ever since then, I’m always seeking clever new mechanics that can light that same spark in my mind. Here are 10 of my favourites, and the reasons I love them.
Article by: Jillian Schmett
Love it or HATE it (see what I did there?), CMON is bringing what is quite possibly the most controversial board game to date to tables all over the world. Their campaign for the game HATE, designed by Raphael Guiton, Jean-Baptiste Lullien, and Nicolas Raoult, launched Tuesday, and hit it’s goal of $200,000 in approximately 15 minutes.
Now, if you’ve been anywhere near the board game forums and groups online in these past few days, you know that there are very strong opinions on the game subject matter and campaign being voiced. This article is not meant to make a stance one way or the other, but to lay out some of the points made by both sides of the argument side by side, and let you decide how you feel about it.
HATE is a brutal campaign game set in a post-apocalyptic world where tribes are warring for power. It’s based on the graphic novels The Chronicles of Hate by Adrian Smith, who is also the artist for the game. Many extremely mature subjects are depicted, with the Kickstarter trailer even beginning with a Mature Audience warning, and it’s definitely not something you want to watch at work or near kids with the volume up.
I’m going to try to pose this discussion in a template similar to a debate, with an issue raised and some related positive and negative comments I’ve seen in the community. Please note that I will be paraphrasing things I’ve personally read on multiple different posts, and am not directly quoting anyone in particular.
“But now, finally, I’ve got myself a new goal…World Domination!” – Darwin Mayflower
Weekly Blog Schedule.
Friday - Bi-Weekly
Saturdays - Monthly
A Gloomhaven Campaign
First Sunday Of The Month