By Kate Thompson
In my last post, I started writing about some of the different play formats that exist for Magic: The Gathering. Specifically, I talked about some different drafting formats. I went over the ‘typical’ draft format, and also described a draft format called a Winston draft that works when you only have 2-4 players.
Today I’m going to talk about what a Cube is, and how I plan to build my Iconic Masters Cube.
By: Kate Thompson
I’m sure that many of you have heard of Magic: The Gathering. Your familiarity could span from a vague nostalgia-tinged memory from the 90’s all the way to a deep-seated passion that drives you to attend new set releases even to this day. Most of you probably fall somewhere in the middle, so I thought it would be fun to write about Magic and some of the different ways that it can be played.
When you imagine playing Magic, you probably picture two people playing against each other with decks they had created beforehand. This is certainly a common way to play, but it doesn’t even scratch the surface of the possible ways to play.
In this article, I’m going to be talking about drafting in Magic, and specifically, a draft format called a Winston Draft, which is designed to work with smaller numbers of players (about 2-4). I used a Winson Draft as a method of opening boosters so that I can create what is called a Cube, which is another draft format. I’ll describe that in my next blog post!
As you’ll see, drafting in Magic really puts everyone on an even playing field. You never have to worry that you’ll lose to someone who dumped their wallet into their Magic deck… If that sounds appealing to you, read on, my friend!
By: Kate Thompson
Hello! Welcome to my first blog post. I've prepared a beast of a post for this momentous occasion... One that should give you a pretty good idea of the kinds of games I enjoy!
I’m a game mechanic junkie. I will always remember when I first learned that a board game could be something other than rolling a die to move or drawing a random card.
The first game I loved was Agricola. On my first play I was utterly confused, but at the game’s completion, a realization dawned on me. All the game’s mechanics came together, and I suddenly understood how it was supposed to work. I wanted to play again immediately, and not just because I wanted a pet boar for my farmhouse, but because I wanted to see what I could build with my new understanding of the game’s mechanics.
Ever since then, I’m always seeking clever new mechanics that can light that same spark in my mind. Here are 10 of my favourites, and the reasons I love them.
Review By: Jillian Schmett
Hey Everyone! Today I wanted to talk about a new(ish) little filler game that has been getting to my table a lot, Kerala: The Way of the Elephant by Kristen Hiese and published by Kosmos. I can think of no better way to dive into this review than going on a mental journey right to Kerala itself so please close your eyes.. actually don't do that because you won't be able to read this.. but join me.
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A Gloomhaven Campaign
First Sunday Of The Month