By Sean Epperson and Brander “Badger” Roullett
Published by 12 Things Games
The first thing I love about this dice chucking filler game is the size: it’s in one of those tins that fit in the palm of your hand. Right now, I have my copy in my purse just in case there’s a sudden urge to throw some dice around in the quest for the crown. And I might just have the urge to pull it out and play, because it’s fun.
Dice of Crowns, published in 2016, might have flown under your radar but don’t pass this one up if you have a crowd that likes light dice push your luck games with some take that (actually, a lot of “stabby, stabby,” as we started saying as we played) with some strategy decisions.
Review By: James Freeman
AVAST YE! (See how i worked that in right away) The Winds of Fate are blowing, and fortune favors the bold. There is treasure out there waiting to be plundered, and coffers to be filled. It just takes a Captain with the will and strength to grab it. The seas are full of dangerous monsters and rival Pirate Captains, but this moment is yours not theirs. Your sails are full, your ships are ready, and your sword is sharp. Time to sail the seas, and make your name!
Munchkin is a divisive game. It’s massively popular, it generates endless piles of money for Steve Jackson games yet many people in the hobby hate the game. They absolutely hate it. I am not one of those.
The X-Men edition of the game is put out by USAopoloy under license from Steve Jackson games and Marvel. The game and its content will be familiar to most who have played any version of Munchkin but lets take a deeper look.
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