By: James Freeman
Prepare your army, spy on your enemies, and charge into battle in this 2-4 player Goblin strategy game. Will stacking your battlefield or engaging enemy armies directly, lead to your success?
Each turn you draw one card. You can then take as many of the following actions:
Play a goblin card from your hand to your army (face down).
Play a goblin from your hand to challenge another persons army (face up).
Discard a goblin spy to take a card from an opponents hand.
As soon as any player has 21 points in their garrison (cards won from victory) the round is over. Players add their points from their garrison along with the card they have played in their army face down. The goal is to be the first player to 100 points. You earn these points with goblins that are in your army or garrison.
The art is excellent in the game. Each character has a distinctive look and feel to them. The uniformed banner down the side with the battle value of each goblin is a universal indicator and it all meshes well together. But can we get to the box please.
I have reviewed quite a few kickstarter projects over these last three years. This by far the coolest presentation i have seen yet. Yes, the top of the box is eteched and yes it will be part of the kickstarter. It's sounds weird to say out loud but i love this box.
Silver gaming company describes the goblin grapple as "stratego meets war". I myself am a hug fan of stratego, but i think they are selling themselves short. yes it has some elements of stratego where people are attacking your cards and not know what you have on the other side. And it is also true that it has a war element to it. There are multiple 3's (Knight & Mage) that will remind you of war because you will have to choose another card to play to win the battle, and that is the huge difference, choices. You have a ton of choices. Do you build your army to the max? if you do and the battle goes to extra cards and you don't have any cards you lose. Do you attack your opponents army? Do you hide your king cards in your army because they are worth the most points and hope they they do not get defeated by the assassin? Do you attack and hope you can get to 21 points in your garrison while wiping out their army? This game is a win. A HUGE win. It plays very fast and it's easy to teach but strategically it changes based on what cards you draw. You are not discouraged by one bad hand because you play to 100 points.
Check this game out when it hits kickstarter.
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