The Committee vs The Black Barrow
The Committee gathered in the Sleeping Lion haven't spent our last coppers on some questionable ale and a meal that leaves much to be desired. Han turns to his companions and says "We need some work unless we want to start hunting down our own food." Overhearing this Jekserah approaches you and offers you a contract to hunt down some documents that have been taken from her, and if the thief ends up getting hurt in the process well, that is a bonus.
As the Committee began to plan how to track down this mysterious thief a large Inox bowls into their table sending their drinks flying. The melee seems to have been instigated by some unkind words about this Inox’s horns but in the end, all the Committee cared about was that an excellent little dust-up was underway and they would gladly take advantage of it to stretch and warm up before hitting the road. This little bit of fun did not go unnoticed, it put a little coin in their purses, but their reputation around Gloomhaven was a little worse for the time being.
The Committee struck out into the night to find some information on the miscreant they were seeking, a quick chat with some local thugs and the location of your mission is revealed, Time for the Committee to pay a visit to the Black Barrow but before heading out they decide to see what the city offers:
“Heading out a little late, aren’t you?” questioned the guard as the Committee wandered out into the darkness of the night. They were barely out of the glow of the gates’ torches when the howling of wolves not far off the road began to fill the air.
“Should we run?” inquired Han.
“Let the beast come for us,” Vyl stated in a jovial tone still excited from the bar brawl.
The wolves surrounded the Committee, but they were quickly taken care of, unfortunately for the Committee they did manage to strike our heroes and to start a new mission already injured would not make it go any smoother.
The Black Barrow is not hard to find, but it is not particularly inviting either. Inside the thief is surrounded by his Guards and at the sight of the Committee, he makes a hasty retreat leaving his guards to welcome you.
"I'll start us off" Declares Han, and he charges into a grouping of the guards. This goes poorly very quickly...
The Committee is unfamiliar with this type of villain and gives them the advantage of moving and attacking the room at will. Han’s eager start has left him scrambling to recover as the guards surround him. Korg tries to support Han’s offense with the help of an underutilised swarm of rats summoned by Vyl. All this chaos leaves Leroy scrambling to heal and help his friends. This initial attack ends with the Committee being expelled from the Black Barrow having to regroup and try again.
This second charge into the Barrow is much more efficient. The Committee is more familiar with each other’s strengths and weaknesses which allows them to make short work on the guards and they charge into the next room. More guards await them and archers; this thief was a friendly little crew it would be a shame to lay waste to them. The guards fall to the ranged attacks of Han, and the archers are easily distracted and fall prey to a charging Korg and Leroy. The third room reveals that this is no mere thief! Guards and archers the Committee was prepared for, but these living bones indicate that this thief is tied into something far more sinister than mere robbery!
The Committee rallies and heals. They send Vyl’s rat swarm into the room to draw the attention of these monsters while the team can surround them and send them back from whence they came. The fight is hard, and the Committee is still adapting to the world that has been presented to them. Mistakes are made, lucky strikes and unlucky misses, but in the end, the Committee vanquishes the enemies and claims the treasure. The treasure chest in the room doesn’t contain the documents you were looking for but does reveal an interesting little location… The Toxic Moor.
The documents were not recovered, and the thief is not amongst the bodies that litter the floor. You see a door to the catacombs below the Barrow.
“He must have fled down there.” declares Leroy
“Let’s get that scum and get out of here!” shouts Korg
The Committee heads into the darkness below, but that is a tale for another time…
Our first two plays of Gloomhaven hooked us. The system was easy enough to learn and to teach (despite a few major mistakes in our first attempt at the first scenario), and the world was engrossing. The first scenario was straight forward and didn’t overwhelm you with too many variables, but it was NOT a simple walkthrough. This scenario kicked our butt on the first play for two major reasons.
1. We did not work together well. We underestimated how much we would have to play off each other and optimize our strengths.
2. Despite know we had to reveal a monster action card, we had the monsters move and attack EVERY turn. Also, we enabled any buffs the action cards gave them immediately rather than once they activated.
We were quite impressed how well the system worked and how it blended the dungeon crawl mechanics and the more euro card, mechanics.
This first scenario taught us many things and wet our appetite for more Gloomhaven!
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A Gloomhaven Campaign
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