In January there is a game coming to kickstarter called Castle Von Loghan. Have you heard about it? Me either, till about a week ago. There are some very interesting mechanics to this game and i wanted to know more about it, so I contact designer Paul Toderas to get some more info about the game.
I need to tell you that I was hooked in right away by the theme and the fact that the writer is unsure of what year it is. What are the inspirations for the backstory for Castle Von Loghan?
The inspiration for the theme comes form a novel I wrote 5 years ago. The novel was expanded into a fictional universe; Castle Von Loghan is just the beginning of this universe. We are planning to develop and publish two more board games in this universe.
When possible in a game, I always try to use a bard character because he plays so much different than standard characters. Can you give me a little backstory on the Bard?
Each character comes with their own Unique Skills and Traits. The Bard's name is Viktor Vigosi, and his callsign is Vigovar. He is a mercenary working for one of the companies from the future. They are sending him to the Castle's timeline in order to retrieve an important device that is, essentially, the heart of the time-machine. I can't tell you more than this as I would spoil one of the story's chapters :)
I love the look of Princess Scala, I want that hat to be some kind of shielding device. Will the main enemies have back stories?
Another character from this chapter in my fictional universe is Princess Scala. Princess Scala's real name is Alicia Adams and she is the daughter of Dr. Brian Adams (Arvias). She was at the institute when there a was a mysterious accident and she was taken back in time along with many others. Because most of the people who were affected by the accident have gone mad, she believes herself to be the daughter to the King, hence a princess. She will be one of the boss enemies in the game, and, surprisingly, you guessed right: her hat is indeed a shielding device. 10 points to James!
YES! I needed 10 points to get to Level 3 Interviewer! I get another space in my bag to carry an extra pen! Woohooo! ummmm yeah ... back to the game..
Under mechanisms it says “sharing of health”. Can you explain this mechanic a little more?
I always felt during PnP rpg sessions that players would be much more careful if they needed to pay attention to each other. This was not always working as many of us were greedy. Because of this “greedy” drawback, we decided that in our game, all of the players are represented by a group token. They move together, they fight together, and they suffer damage together. Individual choices may lead to health or morale loss, so people need to be careful what they do and what choices they make. Being greedy in this game can have negative consequences on the entire group.
Something that I do not think I have ever seen in a game is the “Four Choices” on the card for every situation that the adventurers get into. And I was surprised that everyone gets to make an individual choice. It reminded me of the which-way books I read as a kid. What made you decided on having so many choices per situation and letting everyone have a choice instead of a group decision?
Each Event in the game is unique, and we have different types as well. In the basic game, we are using random events, while for the story mode, there are specific Story Events. Each event comes with a description of the room (the description may contain hints towards the outcome of the players’ choices) and there is an introduction by an NPC. There are four (4) choices given on each event card, so the team must discuss what to do and then each player must make a choice, individually. We then turn the Event Card over and apply the outcome for each choice made. If, for example, 2 players choose the same choice, the outcome associate to this choice will happen twice. These outcomes will often impact the End of the Event.
A lot of games now have a solo play mode. Will there be a solo mode or maybe one solitary story or small deck in the game?
Yes, you will be able to play the game alone, but you will need to control at least 3 Characters and make the choices for each of them.
Thanks Paul. This is an instant backing for me. Thanks for giving me a little time and good luck with the campaign!
Weekly Blog Schedule.
Starting In January
A Gloomhaven Campaign
First Sunday Of The Month