Once the rulers of Sorcado, Mages have fallen from power. Challengers arrive from every corner of the land. Knighted Paladins, land-hungry Lords... all seek to dethrone the Mages. But Mages don't go down easily. It's time to fight back!
Each player will choose one of the four available Mages. Each Mage uses summoning powers to bring creatures to the battlefield. You can choose to attack with these creatures or sacrifice them to help you gain even more power to summon even stronger creatures. In addition to summoning fearsome creatures to fight, Mages have a selection of spells at their disposal. With a single word, the battle can shift, manipulating odds in battle, controlling movement, and countering rival spells.
Although what i play tested was the prototype it's obvious they take a lot of pride and time with their artwork. Solarflare is a small publisher with a track record of producing quality games when the finished product comes out.
So in a game like this most of the complaints I hear are about the "Luck component" of the dice and drawing of cards (each Mage has an individual deck). But is there not a sense of realism to this? I mean no one always makes the perfect shot. The best laid plans of mice and mages oft go awry after all. To me, these factors are important in a game. Archmage has enough variance of strategy to accommodate several styles of play. I generally play a speed game where I try to get the best monsters on the board. This worked great one time, and not so great the other. I played the prototype but the miniatures for this game look amazing as well.
Dawn of the Archmage is live right now on kickstarter.
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A Gloomhaven Campaign
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