Rewordable is the result of a computer-aided game design process, using both computational analysis and extensive in-person playtesting. We made a computer simulation capable of playing thousands of Rewordable rounds in seconds, and then fed it a variety of decks based on the most common and most widely distributed one-, two- and three-letter sequences in English. The simulation told us how often each sequence was used across the simulated rounds – which helped us to reason about which cards worked well with each other and which were less useful.
Rewordable is a game for 2-8 players that uses a custom-designed 120-card deck of one-, two- and three-letter sequences. The goal of the game is to have the biggest lexicon of words at the end of the round. Players take turns making words, using at least one card from their hand. Players may also add onto their own already constructed words, or steal words from other players, optionally using cards from a common pool. Sixteen “Rewardable” tokens also rotate into play during the game, giving players a changing set of goals, potential strategies, and bonuses every turn. Each round uses a random subset of 60 cards from the deck, ensuring a fresh linguistic experience from one game to the next.
The tokens for bonuses are nice and cards are a good quality, but small. Before I played the game I was not a fan of the small cards, however, as time went on it became apparent that it was very necessary to have smaller cards. As you are building words the real estate in front of you gets taken up rather quickly. I yield to the smaller card.
What initially drew me to this game was that a computer-aided in the development of the game. At times the tokens seem to be very difficult to obtain but they are randomly drawn so it's just how it goes. The reason this game has hit the table so many times for me is the steal. I gain a certain amount of pleasure from stealing a word by adding letters to the middle of a word. Now I did install a house rule that you could "mulligan" you hand back into the deck and then shuffle and draw five new cards (at the cost of your turn) if you felt you could not spell anything or anything you liked (Or if you could not spell anything or liked). If you have friends that suffer from analysis paralysis you may need to add a sand timer to the game, but aside from that I really enjoyed this light word game. it's a game for scrabble veterans or novice word game fans.
Weekly Blog Schedule.
Friday - Bi-Weekly
Saturdays - Monthly
A Gloomhaven Campaign
First Sunday Of The Month